Close Menu
Invest Intellect
    Facebook X (Twitter) Instagram
    Invest Intellect
    Facebook X (Twitter) Instagram Pinterest
    • Home
    • Commodities
    • Cryptocurrency
    • Fintech
    • Investments
    • Precious Metal
    • Property
    • Stock Market
    Invest Intellect
    Home»Commodities»Things You Might Not Know About The Development Of Metal Gear Solid 3: Snake Eater
    Commodities

    Things You Might Not Know About The Development Of Metal Gear Solid 3: Snake Eater

    August 28, 20255 Mins Read


    Metal Gear Solid 3: Snake Eater was released in 2004, and it’s safe to say that the development behind it was harrowing. Hideo Kojima is an auteur video game director who wants perfection and creativity in his games. That’s why they can sometimes take a while to come out, as changes happen all the time.

    While Kojima is not involved in the remake, Metal Gear Solid Delta: Snake Eater, it’s still great to see this game being resurrected for a new generation. So, in honor of the remake, let’s take a look behind the scenes at how the original Metal Gear Solid 3: Snake Eater came to be.

    Kojima’s PS3 Ambitions

    Couldn’t Wait Any Longer

    Big Boss in Metal Gear Solid 3

    Hideo Kojima wanted the Metal Gear Solid series to progress with each new console. Since Metal Gear Solid 2: Sons of Liberty was on the PS2, he wanted the next game to be on the PS3. However, he grew tired of waiting for the next console to come out, and decided to use the PS2 instead.

    In an interview with GameMaster in May 2005, which was briefly shown in this Did You Know Gaming video, Kojima explained how the size of PS2 discs meant that his team had to drastically cut back content. There was a radio station planned that, when listened to, would have hurt Naked Snake. Kojima and his team would have recorded themselves singing.

    The Concept Of The Game’s Jungle

    Know Your Environment

    Taking cover in the jungle in Metal Gear Solid 3 Snake Eater

    As the third game on PlayStation hardware, Kojima and his team wanted to do something different with Metal Gear Solid 3: Snake Eater that not many developers had attempted up to that point. In an online interview with GamePro in August 2003, Kojima talked about the ideas for the jungle setting, and also how weather would have played into the environments dynamically.

    In the final game, the weather was preset depending on the zone Snake entered. In a Eurogamer interview in April 2004, Kojima also talked about how the team was taught CQC and how to survive in the jungle to help inspire them while developing the game.

    Naked Snake’s Dreams

    Guy Savage Wasn’t The Planned Mini-Game

    Guy Savage in Metal Gear Solid 3 Snake Eater

    In a later section of Metal Gear Solid 3: Snake Eater, players can activate a dream sequence while Snake is in jail. This will trigger a mini-game known as Guy Savage, which is a hack-and-slash game akin to Devil May Cry or Kingdom Hearts. Originally, Kojima wanted this dream section to feature Gradius, but Guy Savage was chosen instead.

    Shuyo Murata, one of the writers, directed the Guy Savage section of the game. Much later, it was revealed by Famitsu during a 2011 event to promote Zone of the Enders HD Collection that Guy Savage could have been a very early prototype for Zone of the Enders 3. With a proper English converter, fans can learn more from this Famitsu event.

    The Infamous Torture Scene

    It Could Have Been Longer

    The torture scene in Metal Gear Solid 3 Snake Eater

    Most Metal Gear games include a torture scene, and some even have interactivity. Kojima wanted players to be able to interact with Snake’s torture scene in Metal Gear Solid 3: Snake Eater, but all they could do was watch it happen. Plus, it was much shorter than originally planned.

    Kojima told this to PSM in their February 2005 issue. He discussed how players could have answered Volgin during the scene, but didn’t elaborate much further. Regardless of what it was supposed to be, the scene is still important. It shows how Snake lost his eye, via Revolver Ocelot, and how he eventually got his iconic Big Boss eye patch.

    The End

    Kojima Loves A Good Sniper Fight

    The End and his Parrot sniping Metal Gear Solid 3 Snake Eater

    The End is the most fascinating member of the Cobra Unit, since he’s ancient but still a gifted sniper. In that same interview with PSM from February 2005, Kojima discussed his love of Stephen Hunter’s novels about snipers. The Master Sniper is one example that inspired Kojima to create a two-week-long battle against The End.

    Due to the team’s feedback, Kojima had to give up his vision of this epic boss battle as they weren’t having fun. What remains is still exciting, and he would eventually put in an even more elaborate sniper battle in Metal Gear Solid 5: The Phantom Pain via the encounter with Quiet.

    Cut Characters

    What Could Have Been The Cobra Unit

    Yoji Shinkawa is the concept artist for the Metal Gear series, who is as integral to the series as Kojima. Shinkawa has art floating around online from various entries. There are a few early versions of The End and The Fear, showcasing younger depictions. At one point, The Boss would have been partially nude with a snake tattoo on her chest.

    Most interesting are the cut characters from Metal Gear Solid 3: Snake Eater who don’t have a lot of detail added to their biography. There was a female character, No. 2, nicknamed Snake Eyes, who could have been part of the Cobra Unit. No. 8 was wilder yet as some sort of winged pterodactyl-like man creature with a big beak.

    A 3DS Feature Could Have Made It Onto The PS2

    The EyeToy’s Capabilities

    The PS2 EyeToy

    In EGM’s January 2005 issue, they conducted an interview with Kojima and asked about Metal Gear Solid 3: Snake Eater’s development. Kojima discussed his desire to include the PS2 EyeToy in some way, but didn’t elaborate on how. Fans speculated that it could have been used to take a picture of objects that players could then upload to create camouflage patterns.

    They believe this because that’s what the 3DS version of Metal Gear Solid 3: Snake Eater included, using the portable device’s camera. Speculation aside, Kojima did share cut concepts for camouflage in the August 2003 issue of EGM. He wanted players to apply paint on Snake’s face manually, but this was cut as it didn’t work properly.



    Source link

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email

    Related Posts

    The Heavy Metal Summer Experience Helps Industry Introduce Students To The Skilled Trades

    Commodities

    How an Irish-American agricultural fortune helped pay for the pill – The Irish Times

    Commodities

    Best Metal Gear Solid Delta mods

    Commodities

    Notarial Council alarmed at proposed agricultural land reforms

    Commodities

    Here’s A Look At The Performance For Metal Gear Solid Delta: Snake Eater On Xbox

    Commodities

    Metal Gear Solid Delta Patch Promised, But No Mention of PS5 Performance Improvements

    Commodities
    Leave A Reply Cancel Reply

    Top Picks
    Precious Metal

    Veteran-Run Red State Gold: The Transparent Precious Metal Leaders

    Cryptocurrency

    A Beginner’s Guide to Cryptocurrency Trading in India – Part 2

    Investments

    What’s in Prop. 4, the $10B Climate Bond on the Ballot

    Editors Picks

    Agriculture : l’émergence des cultures non-alimentaires

    May 16, 2025

    L’intégrale de C’est Votre Argent du vendredi 14 février

    February 14, 2025

    Amid ‘Private Credit Boom,’ Dallas Fintech Siepe Lands $30M Series B to Expand Tech-Enabled Solutions » Dallas Innovates

    August 22, 2024

    CPS ENERGY SECURES 350 MW OF FUTURE BATTERY ENERGY STORAGE FOR GENERATION PORTFOLIO

    August 28, 2024
    What's Hot

    Private Credit Is Targeting Fintech Loans — Here’s Why It Matters

    August 6, 2025

    Tired of the cryptocurrency hype? Join SIX MINING and earn passive income – without the guesswork!

    June 9, 2025

    F&C UK Real Estate Investments (LON:FCRE) Share Price Passes Below Two Hundred Day Moving Average of $93.40

    July 11, 2024
    Our Picks

    “Les taux US s’envolent, un défaut de paiement possible un jour ? – 09/04

    April 9, 2025

    CPP Investments se retire d’Informatica par le biais d’une transaction avec Salesforce

    May 30, 2025

    Cryptocurrency: unlocking the digital vaults

    August 24, 2025
    Weekly Top

    US GDP growth revised up to 3.3% despite weekly jobless claims decline – US News

    August 28, 2025

    Notarial Council alarmed at proposed agricultural land reforms

    August 28, 2025

    DEAL Mining Helps You Easily Earn BTC, XRP, and DOGE

    August 28, 2025
    Editor's Pick

    78% of landlords worry about EPC targets, need Government support – Shawbrook – The Intermediary

    October 15, 2024

    Cours de l’American Eagle US OR au 21 février 2025 (20$, 10$, 5$)

    February 21, 2025

    Food access is about equitable agrifood systems

    October 15, 2024
    © 2025 Invest Intellect
    • Contact us
    • Privacy Policy
    • Terms and Conditions

    Type above and press Enter to search. Press Esc to cancel.